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Post by Sipka on Feb 25, 2017 4:19:48 GMT -5
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Post by Sipka on Feb 26, 2017 17:18:39 GMT -5
Found a bug in version 3.1 (on the settings screen, when changing music, or scaling), and put out a quick fix, 3.1.1 is on itch.io and soon in the stores.
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Post by Sipka on Jun 8, 2017 3:58:45 GMT -5
Hey guys! So I'm happy to announce that Sapphire Yours was just greenlit on Steam! This means that I'm going to work on it in my free time over the next few months, and release it on Steam. I'm planning the following features for the upcoming version: - New game elements: (similar to Reinhard's new version's elements) - Auto-locking door, which you can pass through only one time - Laser gun, which shoots lasers periodically - Progress synchronization - Your game progress will be stored in the cloud, and as you progress on PC, you can continue on your mobile if you want - Some bug fixes of course Also, let me know if you have any ideas!
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Post by Donald Trump on Jun 18, 2017 5:11:01 GMT -5
You can get a lot of new ideas from the game "Diamond caves 3", that game has tone of different elements.
For example it has a new gem that doesn't get destroyed by anything (including explotions) and a grass that always respawns after you dig it and pass it.
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Post by Donald Trump on Jun 21, 2017 6:00:25 GMT -5
Also, I would suggest showing the game's unique physics in trailers.
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Post by Sipka on Jun 21, 2017 10:23:31 GMT -5
Also, I would suggest showing the game's unique physics in trailers. Good idea! However, I don't want the trailers to be overwhelming in details, so my ideas that might show these off: rock balancing, pushing on explosions, bomb dodging, converting, etc... I plan to have a slightly longer steam trailer, and maybe more than one video. I'll try to include features like level editor and level sharing as well. (Like a short sped up clip about making a level)
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Post by ppp on Jun 29, 2017 6:14:26 GMT -5
Hey guys! So I'm happy to announce that Sapphire Yours was just greenlit on Steam! This means that I'm going to work on it in my free time over the next few months, and release it on Steam. I'm planning the following features for the upcoming version: - New game elements: (similar to Reinhard's new version's elements) - Auto-locking door, which you can pass through only one time - Laser gun, which shoots lasers periodically - Progress synchronization - Your game progress will be stored in the cloud, and as you progress on PC, you can continue on your mobile if you want - Some bug fixes of course Also, let me know if you have any ideas! That's great news, congratulations!
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Post by Jackrabbit on Jul 11, 2017 13:54:07 GMT -5
When this game gonna be available then? I can't wait to play this game with the new elements . Been a fan of this game since 2006~7.
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Post by Sipka on Jul 11, 2017 15:16:01 GMT -5
When this game gonna be available then? I can't wait to play this game with the new elements . Been a fan of this game since 2006~7. I'm still working on it, I hope to say that the additions for the steam release are going well. I'm planning to release it during August, probably around the 15th. It is already available through the mobile stores, and itch.io. If you acquire SY through itch.io, you will receive a Steam key at the time of release.
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Post by Sipka on Sept 6, 2017 8:08:06 GMT -5
Hey guys! So over the summer I've been implementing a few stuff into the upcoming Steam version of Sapphire Yours, and the finish line seems to be nearing fast. I've set up the Steam store page ( store.steampowered.com/app/675870/Sapphire_Yours/), and the new release will include some of the new features: - Leaderboards
- Statistics
- New auto-locking door element
- Gamepad support
- Linking your devices (progress will be shared between them, so you can play on the go, and on desktop too )
- Some bugfixes of course
- UI fixes (Scrolling with fling, hiding the mouse cursor, left handed controls, mouse wheel support, scrollable dialogs)
- Steam achievements
The planned release date is 15th September, hope you will have as much fun with it, as I had developing it! (If you have previously purchased SY on itch.io, you will get a Steam key on release) Edit: Sadly, I was only able to send in the build for Valve on Wednesday, so the review process is taking longer than expected. Due to this, the Steam release date is moved to the 19th September, hope you understand.
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Post by Doland Trump on Sept 25, 2017 7:09:20 GMT -5
It says 28 September on steam. 3 days more , Can't wait to buy and play this on steam.
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Post by Sipka on Sept 25, 2017 10:19:13 GMT -5
Sadly, there was some unexpected issues on Valve's side, and I won't be able to distribute Linux versions of SY.
Also, I got contacted by Reinhard, and the release might be delayed a bit. I(/We)'ll definitely keep you posted!
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Post by Gabor on Sept 26, 2017 6:59:49 GMT -5
I'm sorry for taking the game I was really expecting this supaplex game. When will it be returned?
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Post by Sipka on Sept 27, 2017 12:54:55 GMT -5
Hey guys!
Sorry for keeping you in the dark for a few days, some issues have surfaced meanwhile. So after talking to Reinhard, I decided to rename my version of the game, and publish it with the name Ruby Hunter!
I hope you can accept my decision and consider playing it nonetheless. The Steam page is going to be reinstated in a few days, until then, check out the Steam version trailer:
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Post by Gabi on Sept 27, 2017 15:22:01 GMT -5
I'm happy to be able to put the game back on it thankyou.
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Post by Gabor on Oct 2, 2017 12:51:00 GMT -5
when will the game come back again?
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Post by Sipka on Oct 3, 2017 8:14:17 GMT -5
1 or 2 weeks tops Depends on how fast Valve works. I hope it to be sooner.
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Post by Gabi on Oct 3, 2017 23:58:57 GMT -5
Thanks for the info this is good news
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Post by Gabi on Oct 13, 2017 9:06:01 GMT -5
I'm looking forward to the game at 18.00.
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Post by Gabi on Oct 13, 2017 13:04:01 GMT -5
Why was it necessary to postpone again? The search engine will still sapphire yours and change its address on the search engine for ruby hunter.
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